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	<title>Comments on: Tutorial: Getting Real World Terrains into OpenSim</title>
	<atom:link href="http://www.virtualwhite.com/?feed=rss2&#038;p=100" rel="self" type="application/rss+xml" />
	<link>http://www.virtualwhite.com/?p=100</link>
	<description>An exploration of virtual worlds and the cloud.</description>
	<pubDate>Sun, 05 Sep 2010 11:35:02 +0000</pubDate>
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		<title>By: bwildasi</title>
		<link>http://www.virtualwhite.com/?p=100#comment-1489</link>
		<dc:creator>bwildasi</dc:creator>
		<pubDate>Mon, 13 Oct 2008 11:53:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualwhite.com/?p=100#comment-1489</guid>
		<description>Fire up any editor that handles png, bmp, tga, raw, or jpg and use your favoite picture for your terrain. For gradual evelations desaturate the colors, then slide the briteness/contrast scale to softly muted shades of gray. Finally set your 256x256 pixel RGB terrain and water to the proper height in the startup_commands.txt file, saying something like:

terrain load gulligans_island.png
terrain lower 80 

if you still need to make subtle changes, in the server console type: 'terrain help' for such things as elevate, load-tile, save, multiply, revert, or new brushes.</description>
		<content:encoded><![CDATA[<p>Fire up any editor that handles png, bmp, tga, raw, or jpg and use your favoite picture for your terrain. For gradual evelations desaturate the colors, then slide the briteness/contrast scale to softly muted shades of gray. Finally set your 256&#215;256 pixel RGB terrain and water to the proper height in the startup_commands.txt file, saying something like:</p>
<p>terrain load gulligans_island.png<br />
terrain lower 80 </p>
<p>if you still need to make subtle changes, in the server console type: &#8216;terrain help&#8217; for such things as elevate, load-tile, save, multiply, revert, or new brushes.</p>
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		<title>By: Darb Dabney&#8217;s OpenSim Blog &#187; Case Study: USGS terrain in OpenSim, a GIS approach</title>
		<link>http://www.virtualwhite.com/?p=100#comment-1333</link>
		<dc:creator>Darb Dabney&#8217;s OpenSim Blog &#187; Case Study: USGS terrain in OpenSim, a GIS approach</dc:creator>
		<pubDate>Thu, 11 Sep 2008 07:11:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualwhite.com/?p=100#comment-1333</guid>
		<description>[...] days ago I was intrigued by Brian White&#8217;s posting of a Tutorial for real-world terrain in OpenSim and I followed several of his well-documented steps. Then I read all the way to the end of his [...]</description>
		<content:encoded><![CDATA[<p>[...] days ago I was intrigued by Brian White&#8217;s posting of a Tutorial for real-world terrain in OpenSim and I followed several of his well-documented steps. Then I read all the way to the end of his [...]</p>
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		<title>By: Google Chrome News &#187; Blog Archive &#187; Tutorial: Getting Real World Terrains into OpenSim</title>
		<link>http://www.virtualwhite.com/?p=100#comment-1326</link>
		<dc:creator>Google Chrome News &#187; Blog Archive &#187; Tutorial: Getting Real World Terrains into OpenSim</dc:creator>
		<pubDate>Thu, 11 Sep 2008 01:29:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualwhite.com/?p=100#comment-1326</guid>
		<description>[...] yelvington wrote an interesting post today onHere&#8217;s a quick excerptPoint your web browser here: http://seamless.usgs.gov. Navigate to “View &#38; Download United States Data”. Make sure to enable pop-ups you’ll need them. Google maps it is not, but use the zoom and navigation controls to find a piece of &#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] yelvington wrote an interesting post today onHere&#8217;s a quick excerptPoint your web browser here: <a href="http://seamless.usgs.gov" rel="nofollow">http://seamless.usgs.gov</a>. Navigate to “View &#38; Download United States Data”. Make sure to enable pop-ups you’ll need them. Google maps it is not, but use the zoom and navigation controls to find a piece of &#8230; [...]</p>
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